unnamed soundsculpture (docu) from Daniel Franke on Vimeo.

Project by Daniel Franke & Cedric Kiefer

produced by:
onformative.com
chopchop.cc

music:
The Naked and Famous - “The Sun”
thenakedandfamous.com/

The basic idea of the project is built upon the consideration of creating
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to a three-dimensional volume (3d point cloud),
so we were able to use the collected data throughout the further process.
The three-dimensional image allowed us a completely free handling of the
digital camera, without limitations of the perspective. The camera also reacts
to the sound and supports the physical imitation of the musical piece by the
performer. She moves to a noise field, where a simple modification of the
random seed can consistently create new versions of the video, each offering
a different composition of the recorded performance. The multi-dimensionality
of the sound sculpture is already contained in every movement of the dancer,
as the camera footage allows any imaginable perspective.

The body – constant and indefinite at the same time – “bursts” the space
already with its mere physicality, creating a first distinction between the self
and its environment. Only the body movements create a reference to the
otherwise invisible space, much like the dots bounce on the ground to give it
a physical dimension. Thus, the sound-dance constellation in the video does
not only simulate a purely virtual space. The complex dynamics of the body
movements is also strongly self-referential. With the complex quasi-static,
inconsistent forms the body is “painting”, a new reality space emerges whose
simulated aesthetics goes far beyond numerical codes.

Similar to painting, a single point appears to be still very abstract, but the
more points are connected to each other, the more complex and concrete
the image seems. The more perfect and complex the “alternative worlds” we
project (Vilém Flusser) and the closer together their point elements, the more
tangible they become. A digital body, consisting of 22 000 points, thus seems
so real that it comes to life again.

nominated for the for the MuVi Award:
kurzfilmtage.de/en/competitions/muvi-award/selection.html

see video in full quallity:
daniel-franke.com/unnamed_soundsculpture.mov

unnamed soundsculpture from Daniel Franke on Vimeo.

Project by Daniel Franke & Cedric Kiefer

produced by:
onformative.com
chopchop.cc

Documentation:
vimeo.com/38505448

Music: Machinefabriek “Kreukeltape”
machinefabriek.nu/

Text: Sandra Moskova

The basic idea of the project is built upon the consideration of creating
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to a three-dimensional volume (3d point cloud),
so we were able to use the collected data throughout the further process.
The three-dimensional image allowed us a completely free handling of the
digital camera, without limitations of the perspective. The camera also reacts
to the sound and supports the physical imitation of the musical piece by the
performer. She moves to a noise field, where a simple modification of the
random seed can consistently create new versions of the video, each offering
a different composition of the recorded performance. The multi-dimensionality
of the sound sculpture is already contained in every movement of the dancer,
as the camera footage allows any imaginable perspective.

The body – constant and indefinite at the same time – “bursts” the space
already with its mere physicality, creating a first distinction between the self
and its environment. Only the body movements create a reference to the
otherwise invisible space, much like the dots bounce on the ground to give it
a physical dimension. Thus, the sound-dance constellation in the video does
not only simulate a purely virtual space. The complex dynamics of the body
movements is also strongly self-referential. With the complex quasi-static,
inconsistent forms the body is “painting”, a new reality space emerges whose
simulated aesthetics goes far beyond numerical codes.

Similar to painting, a single point appears to be still very abstract, but the
more points are connected to each other, the more complex and concrete
the image seems. The more perfect and complex the “alternative worlds” we
project (Vilém Flusser) and the closer together their point elements, the more
tangible they become. A digital body, consisting of 22 000 points, thus seems
so real that it comes to life again.

nominated for the for the MuVi Award:
kurzfilmtage.de/en/competitions/muvi-award/selection.html

see video in full quallity:
daniel-franke.com/unnamed_soundsculpture.mov

HQ Stills
flickr.com/photos/37752604@N05/sets/72157629203600952/

Joe Goddard (Hot Chip) - Taking Over from Ryan Owen Eddleston on Vimeo.

Directed by Mark James.
Director of Photography Ryan Owen Eddleston.
Produced by Mark James and Ryan Owen Eddleston.
Edited by Ryan Owen Eddleston.
Girl, Emily Barber.
Cab driver and kebab, Gavin Johnson.
Make up, Laura Waters.
Cab, Hollie Withers
© 2013. All rights Reserved.

Shot largely with the “Dog Schidt Optiks” Flare Factory 58 (EF Mount) Ultra low contrast, amber tint, Industrial matte black fixed quasi 1.5 lens.

LADiDA - Mercy F**k from Bart van der Gaag on Vimeo.

Music video for the band LADiDA.
Made by a large group of wonderful peeps.

Clubfeet - Everything You Wanted from Oh Yeah Wow on Vimeo.

Directed by Josh Thomas
Production Company: ohyeahwow.com

Like us on Facebook: facebook.com/ohyeahwow
Twitter: @ohyeahwow Instagram: oh_yeah_wow

Producers: Seamus Spilsbury, Darcy Prendergast
Cinematographer: Shelley Farthing-Dawe
Grip: Austin Haigh
Costume designer: Paige Prendergast
Visual FX / post production: Josh Thomas
Special thanks: James Bailey, Hannah Van

Gotye: Easy Way Out from Oh Yeah Wow on Vimeo.

Made by ‘Oh Yeah Wow’

Like us on Facebook: facebook.com/ohyeahwow
Twitter: @ohyeahwow Instagram: oh_yeah_wow

Directed By Darcy Prendergast

Director(s) of Photography
Andrew Goldsmith, Jeremy Blode

VFX Supervisor
Andrew Goldsmith

Animators
Darcy Prendergast
Seamus Spilsbury
Assistant Animators
Josh Thomas
Jeremy Blode
Michael Greaney
Sam Lewis
Andrew Goldsmith

Costume
Paige Prendergast

Lighting
Shelley Farthing-Dawe
Andrew Goldsmith
Jeremy Blode

Motion Control
Glenn Anderson

Art Direction
Darcy Prendergast

Editor & Colourist
Andrew Goldsmith

Rotoscoping
Andrew Goldsmith
Josh Thomas

Sound
Ben Matthews

Model Makers
Michael Greaney
Josh Thomas
Benjamin Aguesse

Set Builders
Seamus Spillsbury
David Pennay
Cody Sevedge
Benjamin Aguesse
Wes Starr
Jeremy Blode

Production Manager
Nicky Pastore

Cardboard Flame Painters
Fiona Dalwood
Shaun Stares
Nora Juncker
Giulia Sandri
James Bailey

Music credits:
Produced by Wally De Backer

Mixing and additional production by Francois Tetaz,
assisted by Andy Stewart and Wally at
The Mill, Gippsland, VIC

Bass guitar: Lucas Taranto
Drums, percussion, guitar and orchestra samples,
Lead and backing vocals: Wally
Contains samples from Echoette as performed by Buddy Merrill. Licensed courtesy of Accent Records